Attack range is the range at which a Hero may use his or her basic attack ability on another unit. There are two main subdivisions of attack range: melee and ranged Heroes.
Melee and RangedEdit
Melee Heroes usually have an attack range of 128 units. The attack range of a Hero has no actual basis on whether that hero is ranged or not, instead it depends on the hero's missile speed (melee heroes always having "instant" missile speed while ranged heroes having specific missile speeds). A Hero's melee or ranged designation dictates how they interact with certain game mechanics.
Ranged Heroes also fire a projectile when they attack, the speed/missile speed of which can affect how long an attack takes to damage a unit. Attack projectiles can be dodged/disjointed by most Blink abilities. Melee unit attacks deal their damage instantly and cannot be dodged in this way.
Ranged Heroes also have a chance to miss any unit they attack when firing uphill.
Attack Range ComparisonEdit
|Sylvia (Rank 5 Medicine Bolts)||700|
|Armorlight Drelon Mo Jen||600|
|Azazel Bree Strix||550|
|Ian Seren Sylvia||500|
|Granite (War Club)||250|
|Aephus Ayler Crona Dedwill Ganglione Gaol Gorippas Granite Herculeon Ignis Ju'shu Kholdon Kob Mephala Rachet Raijin Renso Sakura Stymire Thessalac Treemor Vamos Whulag Xeadas Xia Xornac||128|
Missile Speed ComparisonEdit
|Evoras Mo Jen Seren Sylvia||1600|
|Aghosth Azazel Ian Strix Vaelnar||900|
|Aephus Ayler Crona Dedwill Ganglione Gaol Gorippas Granite Herculeon Ignis Ju'shu Kholdon Kob Mephala Rachet Raijin Renso Sakura Stymire Thessalac Treemor Vamos Whulag Xeadas Xia Xornac||Instant|