the Dark Darklord
Primary attribute Intelligence
Strength 20 + (2.5)
Agility 17 + (1.9)
Intelligence 19 + (2.45)
Movement Speed 300
Turn Rate 0.6
Attack Range 500
Missile Speed 1000
Attack Duration TBA + TBA
Cast Duration TBA + TBA
Base Attack Time 1.65
Creator Psykolog

Resurrecting an old friend.

Gotta find him a model.

Get the Joke, Will You

Passive: After Darkos scores a kill or an assist on an enemy hero, that hero becomes Infuriated, increasing the damage they deal to Darkos as well as the damage Darkos deals to them by 10%.

A Hero can remove their Infuriated status by scoring a kill or assist on Darkos. However, should Darkos score a kill or an assist on an Infuriated enemy, that enemy will permanently become Humiliated. Humiliated enemies can no longer become Infuriated, and empower Darkos' abilities.

Get killed by a clown once, you might have messed up. Get killed by a clown twice, something is up.

Dark Blast
RANGE: 450
COST: 50 mana
COOLDOWN: 6.5 / 6 / 5.5 / 5 / 4.5

Active: Darkos throws a ball of darkness forward, dealing magic damage to all enemies is passes through. Dark Blast gains bonus effects depending on the number of Humiliated enemy heroes.

  • 1: Dark Blast gains 200 bonus range.
  • 2: Dark Blast now stuns the first enemy hit for 0.5 seconds.
  • 3: Dark Blast explodes when it reaches maximum range, slowing enemies within 300 units by 70% for 1 second.
  • 4: Darkos is healed for 30% of the damage dealt by Dark Blast.
  • 5: Dark Blast deals an additional 20% true damage.
A fickle mind makes for fickle spells.

  • Damage: 50 / 100 / 150 / 200 / 250 (+50% AP)
Power of Darkness

passive: After hitting an enemy hero with a spell, Darkos' next basic attack explodes, dealing magic damage to the target and enemies within 200 units of it. For each additional enemy hero hit with a spell without attacking in-between, this damage increases by 10% (20% for humiliated heroes), up to 100% additional damage.

What one easily forgets, looking at Darkos, is that as silly as he is, one does not gain dominion over dark powers by being a clueless fool.

  • damage: 30 / 45 / 60 / 75 / 90 (+20% AP)
Disappearing Act
COST: 80 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12

Active: Darkos instantly becomes invisible for 2.5 seconds, but is unable to attack or cast spells for the duration. When he reappears, he deals magic damage to enemies within 300 units of him. In addition, Darkos gains 10% movement speed while invisible for each Humiliated enemy hero.

He'll be back after a nice cup of tea.

  • Damage: 25 / 50 / 75 / 100 / 125 (+25% AP)
Barrage of Darkness
RANGE: 800
COST: 100 mana

Active: Darkos channels for up to 2 seconds, throwing 10 blasts of darkness in a line over the duration that deal magic damage to the first enemy hit. The blasts also slow Humiliated enemy heroes by 50% for 1 second, and stun them for 2 seconds if at least 5 blasts hit them.

For when those annoying fools just don't want to die.

  • Damage per blast: 25 / 35 / 45 (+12% AP)
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