The previous post was getting a bit messy with the length, so this one has been made, starting at August 2015.
23/01/2016[]
General
- When the game ends, the camera rotates around the destroyed core as the players meeting the following conditions are congratulated in front of everyone :
- Most damage dealt to minions
- Most damage dealt to neutral monsters
- Most damage dealt to buildings
- Most damage dealt to heroes
- Most damage taken
Heroes
- Aghosth has been reintroduced
- Attack range reduced from 475 to 450
- Soul Eater
- Now also grants 1 stack per unit kill with no cap.
- Each stack grants 1 AP, but no more than 25% AP.
- Decay
- Range reduced from 625 to 475
- Ethereal Curse
- Magic damage amplification reduced from 15 / 20 / 25 / 30 / 35% to 0
- Mana cost reduced from 100 to 40
- Cooldown reduced from 20 to 20 / 18 / 16 / 14 / 12
- Scar of Death
- No longer deals half damage in a 300 radius area
- Seal duration increased from 3 to 5
- Silence duration reduced from 1 / 1.2 / 1.4 / 1.6 / 1.8 to 0.5
- Each of Aghosth's basic attacks against the target will increase the damage by 15% and the silence duration by 0.5 seconds, up to 3 times
- Aghosth's 4th basic attack against the target will cause the seal to prematurely detonate
- Curse of the Underworld reworked
- Aghosth launches a projectile in a line that curses the first enemy hero hit, causing it to lose 20% of its maximum mana every second.
- When the target runs out of mana or dies, it takes 200 / 325 / 450 (+ 60% AP) magic damage, is slowed by 80% for 2 seconds while Aghosth regains 100 / 175 / 250 (+ 40% AP) health.
- The target then regains 10% of its maximum mana per second until it regains all lost mana.
- 900 range
- 150 mana cost
- 120 / 110 / 100 seconds cooldown
- Aephus
- Redemption
- Aephus is now invulnerable while dashing
- Aephus can no longer act while dashing
- Redemption
- Herculeon
- Determination replaced with Solsworn Might
- Herculeon's next basic attack within 2 seconds will deal 10 / 30 / 50 / 70 / 90 (+ 10% AD) bonus physical damage and grant him 1 stack (2 if the target was a hero) for 10 seconds, with a maximum of 6.
- Each stack grants Herculeon 6% lifesteal and reduces all damage he takes by 4%.
- 3.5 seconds cooldown
- 25 mana cost
- Vortex Swing
- Inner radius reduced from 375 to 350
- Break speed increased from 833-1000 to 1667-1833
- The following dashes will no longer go through : Bree's Haunt, Crona's Dancing Shadow, Seren's Grappling Hook (reactivation), Thessalac's Gravereaver, Xornac's Mighty Bullrush
- The following dashes will still go through : Aephus's Redemption, Ayler's Audacious Dive, Renso's Savage Step
- Determination replaced with Solsworn Might
- Ju'shu
- Surge of Vengeance
- Fixed the image teleportation not dealing damage or slowing
- Surge of Vengeance
- Renso
- Bloodsong
- Stack duration reduced from 6 to 4
- Maximum stacks reduced from 20 to 10
- When at maximum stacks, Renso's basic attacks will also heal him for 2% of his missing health
- Unyielding March
- Damage ratio reduced from (+ 40% bonus AD) to (+ 25% bonus AD)
- Movement speed duration reduced from 1.5 / 1.75 / 2 / 2.25 / 2.5 to 1.5
- Movement speed bonus increased from 40% to 40 / 45 / 50 / 55 / 60%
- Savage Step
- Renso can no longer act while dashing
- Cleave
- Bonus damage per Bloodsong stack increased from 6% to 12% (maximum damage unchanged)
- Bloodsong
Items
- Added Zwergen Bracer and Mountain Mauler
31/12/2015[]
Jungle
- Thunder Lizard
- Respawn time changed from 5 minutes after the Lizard's death to 2 minutes after the Golem's death
- Thunder Rain
- Damage ratio increased from (+ 6% of the target's maximum health) to (+ 9% of the target's maximum health)
- Impact delay increased from 1.25 to 1.5
- Cooldown increased from 4 to 5
- Random impacts around heroes reduced from 5 to 4
- Maximum range of random impacts around heroes reduced from 300 to 200
- Siege Golem
- Base health reduced from 2250 to 1750
- Health per upgrade reduced from 90 to 70
Heroes
- Added Whulag
- Ayler
- Audacious Dive
- Ayler can no longer act during the dash
- Audacious Dive
- Drelon
- Lightning Cage
- Channel duration reduced from 1 to 0
- Lightning Cage
- Ju'shu
- Lingering Strike
- Missile speed reduced from 1000 to 800
- Mana cost increased from 55 / 60 / 65 / 70 / 75 to 70 / 75 / 80 / 85 / 90
- Lingering Strike
- Renso
- Strength per level reduced from 2.2 to 2.1
- Seren
- Grappling Hook
- Missile speed increased from 1000 to 1200
- Grappling Hook
- Treemor
- One with Nature
- Now also deactivated by towers
- One with Nature
- Vamos
- Movement speed increased from 305 to 310
22/12/2015[]
General
- Added a passive experience gain that scales based on how much experience your hero is apart from the one with the highest experience
- Gives 1% of the difference between your experience and that of the hero with the highest experience per second, with a minimum of 1
- Towers can no longer attack neutral monsters
- Neutral monsters can no longer attack buildings
- Fixed Empire towers not giving x5 gold in Make it Rain
Map
- Extended the lane split from the T1 towers to the T2
- Spawn teleporter exit is now on lower ground
- Added a path that links the spider camp to the lane area behind the T3 tower
- Widened path from spider camp to turtle camp
- Added a path that links the path from spider camp to turtle camp to the vertical path next to the troll camp
- Removed some trees near the bottom lizard lair
- Widened the area near the top lizard lair
- Added a small horizontal path that cuts the triangle tree near the top lizard lair in half
- Added a path that links the mammoth camp to the teleporter
- Total number of tree from 2446 to 2195
Jungle
- Thunder Lizard
- Initial spawn time reduced from 6 minutes to 2
- Respawn time reduced from 6 minutes to 5
- Now only 1 Thunder Lizard spawn at a time, with the corresponding lair pinged on the map
- Health reduced from 5000 to 2500
- Attack damage reduced from 250 to 75
- Thunder Rain damage reduced from 50 (+ 15% of the target's maximum health) to 10 (+ 6% of the target's maximum health)
- Global gold bounty reduced from 225 to 0
- Last hit bonus gold bounty reduced from 25 to 0
- Global experience bounty reduced from 200 to 0
Items
- Hunter's Spear
- Active now only deals 25% damage against Thunder Lizards
- Quelling Blade
- Active now only deals 25% damage against Thunder Lizards
- Poacher's Bow
- Active now only deals 25% damage against Thunder Lizards
19/12/2015[]
General
- Hero kill bounty change per kill/death increased from 2 to 3
- Hero kill bounty increase per kill in the active killing spree increased from 10 to 14
- Window for hero kill credit if the target died from minions increased from 10 to 20 seconds
Gamemodes
- Make it Rain now also multiplies all experience gains by 5
Heroes
- Aephus
- Redemption
- Improved warning effect
- Redemption
- Mo Jen
- Debilitation
- Now applies a base 20% slow, regardless of stacks on the target
- Debilitation
- Xornac
- Overwhelming Strikes
- AD ratio reduced from 25 - 50 - 75% to 8 - 16 - 24%
- Fixed the third strike dealing as much damage as the second one
- Overwhelming Strikes
14/12/2015[]
Heroes
- Added Mo Jen
- Ian
- Purify
- Damage reduced from 80 / 110 / 140 / 170 / 200 (+ 70% AP) to 80 / 100 / 120 / 140 / 160 (+ 60% AP)
- Energy Siphon
- Mana drain reduced from 12 / 15 / 18 / 21 / 24% of the target's current mana to 12 / 13 / 14 / 15 / 16% of the target's current mana
- Projectile speed reduced from 1000 to 833
- Range reduced from 1000 to 850
- Return distance reduced from 2000 to 1700
- Cataclysm
- Cooldown increased from 80 / 70 / 60 to 110 / 95 / 80
- Purify
Items
- Added Maw of the Duskrealm, Orb of Energy, Blade of Equinox, Hamengeri's Ring of Ruin and Narpas Sword
- Blade of Might
- No longer procs on item use
- Mana reduced from 250 to 200
- Total cost reduced from 1400 to 1300
- Pendant of Mana
- Mana reduced from 250 to 200
- Cost reduced from 500 to 400
10/12/2015[]
General
- Added a one-way teleporter in each base that leads to the tier 2 tower of the respective team
- Removed some trees in the crossalley in front of the tier 2 towers to put the spawn teleporters' arrival positions
- Number of trees reduced from 2462 to 2446
- Respawn time increased from 6-40 to 9-60
Heroes
- Ayler
- Movement speed reduced from 310 to 305
- Righteous Strike
- Armor per stack reduced from 8 / 9 / 10 / 11 / 12 to 4 / 6 / 8 / 10 / 12
- Mana cost increased from 40 to 40 / 45 / 50 / 55 / 60
- Audacious Dive
- Slow duration reduced from 3 to 1.5
- Movement speed duration reduced from 3 to 1.5
- Heavenly Intervention
- Impact radius reduced from 475 to 400
- Vision radius reduced from 500 to 425
- Added a radius indicator during the channel, only visible to allies
- Added a radius indicator during the landing, visible to both teams
- Crona
- Widow's Kiss
- On-Target cooldown reduced from 5 to 0
- Slow increased from 20 / 25 / 30% to 40 / 60 / 80%
- Slow duration reduced from 2 to 1
- Widow's Kiss
- Granite
- Grand Slam
- Mana cost reduced from 150 to 100
- Grand Slam
- Herculeon
- Earthshaker
- No longer shakes the ground (should reduce lag)
- Earthshaker
- Ian
- Purify
- Added a radius indicator.
- Energy Drain replaced with Energy Siphon
- Ian sends a projectile of unstable energy in a line, dealing 80 / 105 / 130 / 155 / 180 (+ 40% AP) magic damage to enemies on its way and burning 12 / 15 / 18 / 21 / 24% of their current mana.
- After reaching its maximum range, the projectile will go back 2000 units towards where it was cast. If Ian catches it, he regains mana equal to the amount burned.
- 1000 range
- 80 mana cost
- 14 / 12 / 10 / 8 / 6 seconds cooldown
- Purify
- Ignis
- Base strength reduced from 26 to 21
- Fire Blast reworked
- Damage decay removed
- Now deals 75% damage to minions
- Can no longer be reactivated to stop or detonate the blast
- Blast no longer stops at maximum range
- Now automatically explodes upon reaching maximum range or hitting a hero
- Flash of Flames
- Slow increased from 20 / 24 / 28 / 32 / 36% to 65 / 70 / 75 / 80 / 85%
- Slow duration reduced from 2.5 to 1
- Fiery Vortex
- Bonus AD ratio reduced from 80% to 65%
- Cooldown rescaled from 13 to 14 / 13 / 12 / 11 / 10
- Burning Seal
- Damage reduced from 200 / 325 / 450 to 200 / 300 / 400
- Range increased from 525 to 650
- Mana cost reduced from 150 to 125
- Ju'shu
- Tempest's Speed
- Duration reduced from 14 to 10
- Tempest's Speed
- Rachet
- Switched ability slots of Thruster Overdrive and Mark X Shock Grenade
- Vamos
- Pack Hunter
- "-spells" now display the Fel Hounds' attack damage (including under Tide of Teeth)
- Pack Hunter
06/12/2015[]
Heroes
- Ju'shu
- A Million Swings
- Fixed damage being centered on Ju'shu instead of the line
- A Million Swings
- Seren
- Shadow Stalk
- Fixed being levelable at level 1 / 6 / 11
- Fixed having a 12 seconds cooldown at level 1
- Shadow Stalk
03/12/2015[]
General
Items
- Cutting Edge
- Damage over time increased from 90% bonus AD to 120% bonus AD
- Attack damage increased from 20 to 25
- Combine cost reduced from 200 to 100
- Doom Reaver
- Damage over time increased from 150% bonus AD to 210% bonus AD
- Combine cost increased from 650 to 700
- Omnispace Cutter
- Attack damage reduced from 75 to 70
- Crit chance reduced from 30% to 25%
- Rod of the Dark Arts
- Now has an active :
- Make your hero invulnerable but unable to take action for 2.5 seconds.
- 90 seconds cooldown
- Combine cost increased from 250 to 650
- Now has an active :
01/12/2015[]
General
- Siege minions now do 35% less damage to heroes
Heroes
- Added Seren
- Sylvia
- Wing Clap
- Changed root visuals to be more noticeable (but less fitting)
- Wing Clap
- Vamos
- Pack Hunter
- Heal increased from 3% to 5%
- Heal is now doubled against heroes
- Fel Drain reworked
- The Fel Hound is healed for 10 / 20% of all damage it deals.
- Now unlocked at level 11 instead of 6
- Fel Rage reworked
- The Fel Hound gains 20 / 40 / 60 movement speed.
- Now unlocked at level 6 instead of 11
- Tide of Teeth
- Fixed the passive damage reduction not working
- Fel Strike
- Cooldown reduced from 7 to 7 / 6 / 5 / 4 / 3
- Attack window reduced from 4 to 2
- Death Offering
- Stun duration increased from 1 to 1.5
- Pack Hunter
- Xeadas
- Ice Shard
- Damage reduced from 50 / 100 / 150 / 200 / 250 to 50 / 80 / 110 / 140 / 170
- The first target hit now also takes 50% bonus damage
- Slow increased from 20 / 25 / 30 / 35 / 40% to 40 / 50 / 60 / 70 / 80%
- Slow duration reduced from 3 to 1.5
- Cooldown reduced from 12 to 12 / 11 / 10 / 9 / 8
- Mana cost reduced from 50 / 60 / 70 / 80 / 90 to 40 / 45 / 50 / 55 / 60
- Frozen Breach
- Mana cost reduced from 75 to 25
- Ice Shard
Items
- Rending Claws
- Now works properly with the following on-hit effects :
27/11/2015[]
General
- The foutain areas in the bases are now covered in stone
- New command : "-help vote", display the ID, name and rules of each game mode
Heroes
- Bree
- Haunt
- Charges upon learning the spell for the first time increased from 1 to 2
- Haunt
- Drelon
- Lightning Speed replaced with Static Release
- After casting a spell, Drelon's next basic attack within 4 seconds will deal 12-80 (+ 20% AP) bonus magic damage.
- The Great Storm
- Added a radius indicator during the delay
- Charges upon learning the spell for the first time increased from 1 to 2
- Leveling the spell now automatically replenishes the current charge
- Lightning Speed replaced with Static Release
- Ju'shu
- Surge of Vengeance
- Blinking to an image now properly remvoes the parry buff
- Improved visual effects
- A Million Swings
- Improved visual effects
- Surge of Vengeance
- Vaelnar
- Attack range reduced from 500 to 425
- Veilripper Spell
- Cast range reduced from 575 to 500
- Maximum hit range reduced from 625 to 525
- Foreverrest Curse
- Channel time increased from 1.5 to 2
- Corrupted Rift
- Cast range reduced from 500 to 400
- Back spawn distance reduced from 500 to 400
Items
- Tome of Ruin
- Max charges increased from 200 to 300
20/11/2015[]
General
- Base hero armor increased by 10
- Health regeneration per strength increased from 0.08 to 0.12
- This is in response to a bug fixed below
Lag reduction
Heroes
- Added Crona
- Disabled Aghosth, Ganglione and Raijin until they get their respective reworks
- Drelon
- Lightning Cage
- Cage duration increased from 2.5 to 4
- Lightning Cage
- Gorippas
- Demonic Hunger
- Cooldown reduced from 15 / 14 / 13 / 12 / 11 to 13 / 12 / 11 / 10 / 9
- Mana cost reduced from 60 to 50
- Demonic Hunger
- Ju'shu
- Flashing Steel replaced with Lingering Strike
- Ju'shu sends an image of himself forward, dealing 50 / 90 / 130 / 170 / 210 (+ 60% AD) physical damage to enemies and destroying trees on its way.
- The image will then linger on its final position for up to 3 seconds, providing vision in a small radius.
- Images are yellow to Ju'shu, blue to his allies and red to his enemies.
- 800 range
- 55 / 60 / 65 / 70 / 75 mana cost
- 7 seconds cooldown
- Surge of Vengeance reworked
- Ju'shu readies himself for the next 1.5 seconds, if he takes damage from an enemy hero during this time, he will immediatly reappear behind it, dealing 50 / 75 / 100 / 125 / 150 (+ 60% AD) physical damage and stunning it for 1 second.
- If an image is present, Ju'shu will instead teleport to it, destroying it while dealing 10 / 40 / 70 / 100 / 130 (+ 60% AD) physical damage to nearby enemies and slowing them by 25 / 30 / 35 / 40 / 45% for 2 seconds.
- 25 mana cost
- 20 / 18 / 16 / 14 / 12 seconds cooldown
- Endless Assault
- Attack damage reduced from 15 / 25 / 35 / 45 / 55 to 0
- Attack speed increased from 20 / 30 / 40 / 50 / 60% to 40 / 60 / 80 / 100 / 120%
- With no items, it is roughly a 11% dps reduction at level 1-2, 25% at level 10-11 (if maxed) and 19% at level 18.
- Flashing Steel replaced with Lingering Strike
- Rachet
- Hyperton Recalibration
- Stored damage is now capped at 130-640
- Mark X Shock Grenade
- Added a radius indicator while the grenade is ticking down
- Hyperton Recalibration
- Sylvia
- Switched ability slots of Medicine Bolts and Wing Clap
- Elixir of Victory
- Heal changed from 150% INT to 10% of the targets' missing health
- Curing Potion
- Heal reduced from 80 / 115 / 150 / 185 / 220 to 60 / 100 / 140 / 180 / 220
- Mana cost increased from 55 to 80
- Medicine Bolts
- Bonus attack range increased from 30 / 60 / 90 / 120 / 150 to 100 / 125 / 150 / 175 / 200
- Anaphylactic Shock
- Stun duration distance scaling from 0-3240 to 810-4050
- Cooldown increased from 100 / 80 / 60 to 120 / 100 / 80
- Thessalac
- Strength per level increased from 1.2 to 2.3
- Agility increased from 13 to 26
- Agility per level increased from 1.8 to 2.4
- Stench of Murder
- Intelligence per kill increased from 2 to 3
- Gravereaver
- Bonus damage to heroes scaling changed from (+ 65% INT) to (+ 65% AD)
- Reality Rupture
- Slow increased from 25 / 30 / 35 / 40 / 45% to 40 / 45 / 50 / 55 / 60%
- Cooldown reduced from 13 to 8
- Cathartic Wound
- Damage increased from 60 / 90 / 120 / 150 / 180 (+ 30% AP) (+ 8% of the target's current health) to 90 / 135 / 180 / 225 / 270 (+ 90% AP) (+ 8% of the target's maximum health)
- Cooldown reduced from 17 / 15 / 13 / 11 / 9 to 12 / 11 / 10 / 9 / 8
- Protean Storm
- Damage scaling increased from (+ 200 / 300 / 400% INT) to (+ 400 / 500 / 600% INT)
- Cooldown reduced from 100 to 60 / 40 / 20
- Mana cost reduced from 100 / 125 / 150 to 100
Items
- New item : Omnispace Cutter ( Big Hammer + Big Hammer + 800g)
- Cutting Edge
- Damage over time increased from 60% bonus AD to 90% bonus AD
- Doom Reaver
- Damage over time increased from 90% bonus AD to 150% bonus AD
Bugfixes
- Fixed Strength giving and additional 0.03 regen per second independent of other regeneration
- This has been compensated with the above strength buff
07/08/2015[]
Chat commands
- New : -bounty : displays how much each enemy hero is worth to you
Jungle
- Replaced the bottom cliffs with trees
- Added a path that links the middle of the turtle and troll camp to behind the outer bottom tower
- Added a path that links the top of the triangle shaped bottom tree patch to the spider camp
- Replaced part of the dark border near teleporters with trees
- Number of trees from 1453 to 2462
- Jungle buffs are now properly given to the owner of a summoned unit that gets the last hit
Heroes
- Aghosth
- Decay
- Updated visuals
- Decay
- Ayler
- Strength per level reduced from 2.8 to 2.2
- Azazel
- Plasma Blast
- Damage increased from 70 / 120 / 170 / 220 / 270 (+ 60% AP) to 80 / 140 / 200 / 260 / 320 (+ 80% AP)
- Range increased from 800 to 1200
- Bent Reality
- The damage is now dealt on the explosion, rather than on cast
- Explosion slow increased from 20 / 30 / 40 / 50 / 60% to 50 / 60 / 70 / 80 / 90%
- Plasma Blast
- Drelon
- Thunder Shield
- Duration increased from 4 to 6
- Cooldown increased from 14 / 12 / 10 / 8 / 6 to 14 / 13 / 12 / 11 / 10
- Thunder Shield
- Ganglione
- New hero icon
- Might of the Priceless
- On-hit magic damage ap scalinf increased from 25% to 35%
- Attack speed increased from 25 / 50 / 75% to 50 / 75 / 100%
- Now grants 40 / 50 / 60% movement speed
- Gorippas
- Lethal Whirlwind
- Updated visuals
- Initial cleave damage increased from 40 / 65 / 90 / 115 / 140 (+ 70% AD) to 60 / 95 / 130 / 165 / 200 (+ 100% AD)
- Initial cleave radius increased from 225 to 275
- Infernal Rage
- Stasis duration reduced from 4 to 2.5
- No longer refreshes on Gorippas's death
- Lethal Whirlwind
- Rachet
- Electro-hypnotic Contraption
- No longers heal Rachet for 10% of the damage he deals while channeling
- Electro-hypnotic Contraption
- Renso
- Strength per level reduced from 2.8 to 2.2
- Unyielding March
- Movement speed bonus reduced from 60% to 40%
- Vaelnar
- Corrupted Rift
- Added an indicator only visible to Vaelnar that shows him where the projectile will start
- This doesn't allow for precise aiming due to it not following the cursor, but rather the facing direction, but it still gives you an idea
- Added an indicator only visible to Vaelnar that shows him where the projectile will start
- Corrupted Rift
- Vamos
- Fel Hound magic resistance increased from 0% to 50%
- Death Offering
- Damage increased from 150 / 250 / 350 to 200 / 300 / 400
- Stun duration increased from 0.5 / 0.75 / 1 to 1
- Xornac
- Overwhelming Strikes
- Now increases Xornac's attack speed by 0 / 10 / 20 / 30 / 40% for the duration
- Tusked One's Herald
- Mana cost per second reduced from 30 to 20
- Lifesteal increased from 10 / 15 / 20% to 20 / 30 / 40%
- Overwhelming Strikes
Items
- New items : Soul Devourer, Purulent Arcana and Hunter's Spear
- Doom Reaver
- Recipe cost increased from 500 to 650
- Attack damage increased from 50 to 70
- Poacher's Bow
- Moved to a new Jungling shop
- Compressed tooltip by about 25%
- Quelling Blade
- Moved to a new Jungling shop
- Compressed tooltip by about 25%
- Sanguine Axe
- Recipe cost increased from 500 to 700
- Attack damage increased from 50 to 60
- Lifesteal increased from 10% to 12%
- Passive reworked :
- When at maximum health, store charges equal to the amount your lifesteal heals, up to 105-360, upon taking damage, they are quickly consumed to heal you for the same amount.
- Maximum heal rate is 24% of your maximum health per second
- Scarlet Ravager
- Recipe cost increased from 400 to 900
Bugfixes
- Fixed Ayler's Audacious Dive and Renso's Savage Step teleporting them to the middle of the map if their target died
- Fixed Staff of Retribution active lasting indefinetly
- (Hopefully) fixed Aephus's Retaliation linking itself to the center of the map sometimes