Attributes[]
- Health regeneration per strength increased from 0.03 to 0.08
- Mana regeneration per intelligence increased from 0.04 to 0.08
Is not fun to have no mana/health, plus by making that, hp/mana regen items become a bit less valuable, meaning that they can be made stronger with less worries (most mana regen items being stupidly good even with such low numbers.
Items[]
- Recipe changed from Periapt of Life + 300g (650 total) to Ring of Regeneration + Periapt of Life + 100g (850 total)
- Health increased from 150 to 200
- Strength from 6 to 0
- Now grants 3 health regeneration
- Recipe changed from Rejuvenating Cloak + Giant Belt + 650g to Rejuvenating Cloak + Gem of Vitality + 700g (total unchanged)
- Health reduced from 700 to 400
- Health regeneration increased from 3 to 7
New item : Sacred Heart
- Rejuvenating Cloak + Giant Belt + 650g (2500 total)
- 700 health
- 25% magic resistance
- 3 health regeneration
- Passive : taking damage that brings you lower than 30% health causes you to regenerate 30% of your max health over 6 seconds, 60 seconds cooldown.
New item (future)
- Resonating Buckler + Giant Belt + Xg
- 400 health
- 30 armor
- 3 health regeneration
- Passive : deals 25 (+ 1% of your maximum health) magic damage per second to enemies within 300 range.
New item (needs more tinkering)
- Tier 3 regen
- Passive : accumulate stacks as you "over regen" your health, up to a cap, when damaged, they are quickly consumed to heal yourself for an equal amount.